You’ve probably already heard, but just in case you forgot to wear your Angry Birds merchandise, Bad Piggies has just hit the scene. It’s Rovio’s latest and greatest, and it brings something slightly different to the mix.
Instead of flinging birds through the sky, or space, you’re actually much more concerned with the pigs. The goal is to reach the finish line of a map by constructing vehicles (both terrain and aircraft) and loading pigs inside.
If your vehicle breaks and piggie rolls across the finish line, you get one star. If your piggie and your vehicle make it across the finish line smoothly, and without any crashing, you get two stars. And if multiple piggies plus an undamaged vehicle make it smoothly across the finish line, you get three stars. Your star score is also based on how long it took you to complete the level (green timer turns to red), how many “star boxes” you collected during your journey, and whether or not you had a smooth trip.
It’s the first time the Rovio team has ventured to expand the Angry Birds universe in an original way. Amazing Alex was essentially an acquisition, and every other Rovio title is either a promotional movie tie-in or seasonal, save for Angry Birds Space.
And after conquering the mobile world (which is growing by the minute), Rovio has crafted Bad Piggies to be more difficult than any of the Angry Birds games. In hindsight, Angry Birds Space now looks like a dip of the toe into more challenging gameplay for Rovio, as more dedicated mobile gamers have criticized the series for being a bit too easy.
The main issue appears to be that Angry Birds is generally lenient with regards to moving on to the next level, whereas getting a high score (in Angry Birds Space) or three stars (on Bad Piggies) might be more difficult, and more challenging still to collect all the golden eggs and such.
Where Angry Birds Space added anti-gravity, Bad Piggies adds engineering.
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